#ifndef __MAIN_H__
#define __MAIN_H__

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>
#include <tchar.h>
#include <objbase.h>

#ifndef _DEBUG
#pragma comment (lib,"Ws2_32.lib")
#pragma comment (lib,"../../Platform/libs/SocketModule.lib")
#pragma comment (lib,"../../Platform/libs/GamePlaza.lib")
#else
#pragma comment (lib,"Ws2_32.lib")
//#pragma comment (lib,"../../Platform/libs/SocketModuleD.lib")
//#pragma comment (lib,"../../Platform/libs/GamePlazaD.lib")
#endif

// C RunTime Header Files
#include "CCStdC.h"

#endif    // __MAIN_H__
